June 17, 2025

Poll: Quantity vs. Quality for Map Releases

Hey everyone!

It would be nice to get your input on how I approach the map releases.

Here are two clear paths:

  • Option A: Quantity โ€“ Faster release schedule (2-3 maps per week). These will be base version of the maps so without texture optimization, scene lighting, interactive elements (doors, switches, etc.), or any other polishing and scene building.

  • Option B: Quality โ€“ Slower releases (best scenario is 1 map per week, realistic one is 1 every 2 weeks and worst case is 1 per month). These maps would come with optimized textures, scene lighting, built in interactive elements (doors, switches, etc.), and overall polish and scene building.

My initial idea was to first focus on quantity, releasing lots of maps quickly in their base versions (publicly available, with early access for Patreon supporters). Later, I'd return to enhance some maps, offering them as premium versions exclusively for Patreon subscribers.

I assumed the base versions would be good enough for use in the Wild Life sandbox for everyone, but it would be great to confirm if that assumption matches your preferences.

Let me know with this poll, Thanks!

Comments (5)

N
NeonDemon ยท June 17, 2025

Firm believer in โ€œDo it once and Do it well!โ€ Do which ever option that leads to less burnout.

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๐‹๐‰๐๐”๐‰๐ƒ ยท June 19, 2025

exactly, that was my mindset from the start, but ngl reality is hitting me hard this year with how much time it takes to finish each map all the way to the final quality pass, i will see what i can do

D
Daniel melik ยท June 17, 2025

Im for Quality maps, also for more Charakter presets ;)

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๐‹๐‰๐๐”๐‰๐ƒ ยท June 19, 2025

yes, more sculpted characters are coming!

Z
Zenovii ยท June 17, 2025

While I prefer Quality over Quantity. Im cool with either. More maps to play with is nice regardless.