Devlog #10
Happy Saturday, friends!
Time to take a look at what’s been done this week:
The voice acting for all of the characters has been completed and cut.
Integrated the voice lines for Iden, Blaine, and Tifa into the game’s code.
The combat system has been changed again; in Version 0.2, it will be available more as a first-time/tutorial combat.
Created a day-and-night system and added corresponding new backgrounds.
The new version continues to be in the testing phase.
Made new music for the tavern.
Baku has bronchitis, background artist Silvamara_v has gotten a little sick, and programmer Eliont also got sick but is now on the mend.
The game is being translated concurrently.
Created a small new sword animation toward the finale of Version 0.1.
Our Telegram channel now has 250 followers (hurray!); Our Twitter account has 45! Though the numbers may be small, we’re very happy with them.
Guys, this is a separate postscript to the devlog for the most interested and attentive! We have very little left to do: chibi scenes, items, and coding the arrangement of the sprites and voice lines.
The release of Version 0.2 will be coming this month (February). It will initially be available to $10+ supporters. This entails an early access period and the identification of any possible remaining bugs. A week after that, the game will become available to $5+ supporters, and after another week, it will be made available to everyone.
Comments (2)
Thanks for the update! Wishing that Baku, Silvamara, and Eliont get well soon!
<3
