Devlog #4
Hey hey!
Today is Saturday, so here’s what we did this week:
Finished animating the interactive scene with Lifa in Live2D.
Integrated the interactive scene into the game in test mode.
Finished writing the subplots involving Wrenna.
Started preparing the new dialogue and narration to be inserted into the game and proofread.
Finished drawing the second interactive scene and began animating it in Live2D.
Finished all of the character sprites for Version 0.2!
The team had differing opinions about the combat system; the technical demo is now being fine-tuned.
Finished the sketches of the winning girl from the celebratory 100-patron art poll, and we’ll soon finish the full corresponding artwork.
Baku has prepared a New Year’s art piece with Wrenna for everyone. It will be available to all on December 24/25; for Patreon and Boosty patrons, it will appear tomorrow.
