Devlog #2 (12.02.23)
Today is Saturday, which means it’s time for Devlog #2:
Finished the Lifa CG and sent it to be animated (it’ll be an interactive scene).
Started implementing the game’s combat system.
Wrote inserts for the carnivorous plant.
Fixed critical bugs caused by transitioning from Ren’Py 7.6 to Ren’Py 8.0.3.
Started sharing some of our colleague’s projects with our players.
75% of the writing for Version 0.2 is now ready.
Started proofreading the completed parts of the writing in preparation for inserting them into the game.
Completed sketches of Tifa and Ilias’s first meeting.
Completed sketches for Ilias’s side jobs.
Completed half of Blaine’s interactive scene.
Completed the following components of the new map:
Territory around the castle.
7 houses.
Central square.
Trade Guild.
Adventurers Guild.
Doctor’s house.
Temple.
Blaine’s house.
Smithy.
Tournament grounds.
Stable.
Castle.
Tavern.
Fisherman’s house.
Gave everyone on the team a bowl of rice for their hard work
