Saturday Devlog
Hey everyone! Baku here.
To be honest, last week was WEAK (get it? get it?) ... Ahem. There was not much progress — personal family stuff got in the way. But this week, I managed to finish up the quests I wanted to polish and wrapped up the final version of the biggest main-story event.
Honestly, sometimes the sheer volume of text scares me a little. I'm not entirely sure I'm heading in the right direction or that people will actually enjoy reading all of this. On the other hand, the game was always meant to be a visual novel with heavy text, so players can really dive deep into the characters and go through the adventure alongside them. What's more, when I try to cut things down and get to the important bits faster, some readers even say the pacing feels too rushed.
A few spoilers for the event: Ilias is going to have to step up in a high-pressure situation and act decisively — this will make those around him see him in a new light, not just as the weak newbie. That said, he won't be showing his stuff in combat, but rather in the culinary department, so to speak. After that, a new phase of training begins, where all sorts of cool cooking tricks unique to this world will be revealed.
I also want to say that the game's positive, lighthearted atmosphere will gradually shift over time. This reflects Ilias's growth and his transformation into a true hero. That's exactly why he looks the way he does right now — it's important both visually and for the storytelling. And I can't wait to share all of this with you!
That's about it.
Plans for next week: finish writing the story and go through bug fixes.
Have a great weekend, everyone, and thanks for reading our devlogs!
Comments (1)
I for once like slice of life. So I'm all in favor for more text if it builds character and relationships
