April 18, 2026

Saturday Devlog

Hey everyone! Baku here.

I didn’t get much work done this week because I came down with COVID. I only had time to re-read the script once more and start working on some new sketches. On the bright side, our programmer did a great job — he fixed a bunch of bugs and updated the old builds. Quest triggers for adventurers, some UI issues, and localization have all been fixed. We also set up all the sprites and event flags for Wrenna in the new version.

It's worth saying that we were only able to fix this many bugs thanks to you — our players — helping us make this game. It's really heartwarming to see that even the small details and inconsistencies matter to you, even though they’re pretty tedious to fix, lol. Plus, with every update, we’re getting more experienced and learning how to make the gameplay more intuitive. On top of that, I’ve even started learning a bit of programming myself to speed things up. Turns out it’s actually pretty fun, and it’s super satisfying to see the results right after launching the game. So yeah — harder, better, faster, stronger 🫡 The grind continues.

That’s about it.

Plans for next week: recover, finish the art for the new version, and code the entire script into the game.

Hope you all have a great weekend, and thanks for reading our devlogs!

Comments (2)

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Bucky Ray · April 19, 2026

Don't hear about that much these days. Keep ya in my thoughts for speedy recovery!

A
Andrew Pam · April 18, 2026

Oh no! Get well soon!