January 24, 2026

News

Hi everyone! It's Baku here.

It's been a while since I last posted any news, and that's because I've been pulling 10–12 hour days, trying to rush out an update on time. So what happened? I hit a wall with the script — a complete dead end I just couldn't push past.

For two weeks, I kept poking at the same script, churning out what felt like "dead text." It kept growing more plot holes and inconsistencies, and honestly, it left me completely indifferent. I was so focused on delivering a big content drop as fast as possible that I ended up paying for it — with total dissatisfaction and even a kind of hatred for my own story.

The only way out was to rewrite the script from scratch and fix everything I wasn't happy with. And if I'm being honest… that was pretty much everything.

I didn't feel like sharing updates either — it felt like a massive step backward, having to redo everything from zero. I couldn't bring myself to lie and say "it's all done," and announcing a full rewrite would probably just have disappointed you all.

So I just kept working — quietly, day after day, almost without a break — to finish the script and still try to make it in time. Unfortunately, I missed the deadline. But here's the great news: the script is finally done! And I like it so much more now.

In the end, it came out to around 40 thousand words. This update turned out about twice the size of Blaine’s. (Though, to be fair, Blaine already had a date and the first scene written, so now they have roughly the same amount of new content — which is exactly what I was aiming for.) Lifa's character has changed, in my opinion, for the better. There are more actions and choices now that will shape how Ilias and Lifa's relationship develops. And Tifa, as originally intended, plays a much more active role in the story now.

Anyway, I’m really sorry I couldn’t make the release date. I'm still working — I have the artwork left to finish. Our programmer has already implemented about 40% of the new script. I’ve also managed to carve out time to write task briefs for the rest of the team. And everything is finally moving and working again. Most likely, the update will be out in early next month. BUT at least now I know what I need to do, and Wrenna's update shouldn't run into such major problems.

So, I hope you understand. Thanks for your support!

Comments (7)

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szydd szydd · January 27, 2026

these things happen. you're doing great, so don't beat yourself up too hard. we're all here because we've got faith in you, so take as much time as you need to refine your work

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Chris Wreker · January 25, 2026

Well sometimes in cases like these, this is why you need a detailed and thorough outline for your story and characters. However I respect you for your honesty and understanding that we all have roadblocks when making games. Remember don't rush because I don't want you to overwhelm yourself and stress 😬 take a much needed break if you must. Remember this also Quality before quantity always work.

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Ebakubaku · January 26, 2026

I had an outline long before I started writing for every route. I have outlines for everything, and I'm not writing blindly. It's just that when I started actually writing, it wasn't as good as I thought it would be.

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PatreonUser · January 25, 2026

:'((

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Steven Evans · January 24, 2026

Totally understand, writing can just not work out sometimes, and the only way to beat that wall is restarting

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Chris Wreker · January 25, 2026

Not to be a grammar cop but do you mean "restarting" right?

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Moritz Schubert · January 24, 2026

I understand. Seems like you are putting your full self into this project and I appreciate that