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September 12, 2026

New update!

New content

  • Added new theme (Ashfall) with a font.

  • Added new variable $currentSeason to track and store the current season.

  • A notification will now pop up when a season changes.

  • Added birthdays to all NPCs in the house.

  • Added a birthday to the player.

  • Added holidays to the game, like Christmas and Halloween.

  • Added a small event description when food is low in the kitchen.

  • Added NPC pair events in the living room and the kitchen. When two NPC’s are in the living room or kitchen, a special pair event has a 50/50 chance of appearing instead of the default fallback event.

  • Added ability to throw a small birthday gathering for the birthday person (this is one scene).

  • Keeping a poor house condition now decreases sanity every night.

  • Keeping a poor house condition now results in a worse sleep when sleeping at home.

  • You can now assig NPCs to two more tasks, that will affect the house condition and growth time on growboxes.

  • Added ability to build two more growboxes behind the garage.

  • NPCs in the house now have a hard requirement event before being able to increase RP further. This event is a small scene, and will also unlock an NPC speciality. (I.e, assigning Carl to repair the house at night, it will jump two conditions instead of one.)

  • Karma now affect critical chance.

  • Karma will now grant a small boost to first impressions with NPC’s, making thier relationship points slightly higher.

  • Companions who are actively accompanying you will now mitigate a small amount of damage in combat.

  • Combat actions now show their expected output, hit chance and crit chance.

  • Amor now provides real defense instead of increasing your max health.

  • Strength training will now improve your max health.

  • Escape chance in combat now scales with your cardio chance.

  • Difficulty now also scales your own crit chance and hit chance during combat.

  • Healing and failing to escape during combat now gives the enemy an attack against you.

  • Enemy factions have different background stats during combat, i.e some factions has more critical damage, some has armor, some has an incredibly low miss chance.

  • Scavenger Group and Swarm of Vermin are now groups of enemies instead of one blob, meaning you’ll fight them like a wave. They will effectively have the same amount of HP as the blob, just spread out.

  • Beating an enemy now gives a choice to incapacitate them or finish them off, the former giving a boost in reputation to the enemy faction.

  • Added Health to debugger.

  • Added option to set health to 1 in debugger.

  • Added content to the concrete catacombs. It’s not built fully yet, but the main structural work is done and added already!

  • Added flavor design to certain back-links.

Bug fixes & Optimizations

  • Velka is no longer removed from the NPC list if you have her, and still have the old Jeniffer name convention.

  • Velka is added back to players NPC list if she was removed during the Jennifer renaming.

  • Fixed wrong naming in an item handler widget, accidentally setting to an undefined item.

  • Removed accidental >> in widget closing tag in the deleteItem widget.

  • Changed “You:” to “$player.name” as per correct convention when speaking to Haddie in 1 instance.

  • settime now reads _args[0..2] instead of the never-assigned $args, so it no longer corrupts $gameDate into Invalid Date.

  • The new-day listener now compares an epoch-day index (Math.floor(time / 86400000)) instead of raw day-of-month, so a jump like Jan 15 → Feb 15 correctly triggers the daily rollover instead of silently skipping it.

  • Added mod screen to the ‘Kevin’, and fixed two other links throwing errors in the mod screen.

  • Standardized all set and run statements from “to” to “=”.

  • Fixed spelling error in variable name $player.hasEasten to $player.hasEaten.

  • Removed double initialization of $assigned, so that it now only initializes once.

  • Achievement display now correctly displays 25 unlockable achievements.

  • Weapon descriptions now correctly match the damage output of the weapons.

  • Removed unnecessary whitespace.

  • Fixed a $player.corrupt to $player.corruption

  • Fixed the sanity checks around the house driving off bare $sanity instead of $player.sanity as intended.

  • Set difficulty level now correctly assumes enemy across all boards.

  • The “set difficulty” in the debugger now correctly sets the medium difficulty.

  • Combat reputation decreases now correctly affects the faction that you have been fighting.

  • Grenades no longer remain set if they fail to hit, this previously meant that it could roll over.

  • Fixed scaling and whitespace issue during combat.

  • Made sure the entirety of the casino correctly adds minutes when navigating.

  • Made sure that you are no longer able to buy the raiderboots and raiderjacket if you have them stashed away or equipped.

  • Getting caught in combat no longer gives you resources on certain conditions. It was never meant to do so.

  • Removed unused [WIP] tag on passage that wasn’t work in progress.

Nerdy specs

  • Words: 145.118 → 162.263 (+17.145)

  • Passages: 705 → 771 (+66)

https://www.patreon.com/NotaBao/posts/update-v0-1-12-169297917?utm_medium=unknown&utm_source=shareToPost&utm_campaign=postshare_creator&utm_content=join_link (embed)