Progress of the victim system
Night Visitor — "Cravings" System + new victim mechanics
Hey everyone! I'm here to share what I've been working on these last few weeks. There's a lot to talk about and it all revolves around making the victim system more alive and psychologically complex.
The "Cravings" System
The biggest update: every sim with the Victim trait now has access to their own menu called "My cravings..." where they can perform personal actions that reflect their inner state.
I designed 20 iterations distributed across three phases based on the Victim Profile skill level:
Phase 1 (level 1-3) — Trauma: the victim processes what happened. Actions like Wash compulsively, Cry alone in the bathroom, Lock every door obsessively, Drink to not think.
Phase 2 (level 4-7) — Hybrid: something more confusing starts to appear. A mix of fear and attraction, shame over getting aroused, fantasies that come without asking permission.
Phase 3 (level 8-10) — Acceptance: the victim no longer waits. She seeks it. Sleep naked waiting for him, leave the door unlocked on purpose, go out alone at night.
Each craving has its own narrative (written in a more literary tone), its specific animation (the sim walks on their own to the relevant object — shower, bed, bar, etc.), and mechanics behind it that I'll explain below.
Phase 1 mechanics (already working)
Trauma relief: phase 1 actions reduce the duration of the sim's active negative buffs. Crying relieves 90 minutes of Acute Trauma. Washing relieves 120 minutes. It's the mechanical version of "coping".
Desire meter: a bar from 0 to 100 that fills up with each craving. In phase 1 it charges slowly (1-2 points per action) because it's not desire yet — it's just the body remembering. In phase 3 it'll charge much faster, and when it reaches the top it'll summon the Night Visitor directly, without waiting for the nightly spawn.
Custom positive buffs: I'm creating 6 buffs that reflect the momentary relief of each action. "Ritual completed" after washing, "Familiar face" after looking in the mirror, "False sense of control" after locking doors. Each one with its own narrative description and short mood.
Visual detail
I took the opportunity to integrate in-game images into each menu option. Every phase 1 craving already has its thematic icon: the shower for Wash the dirt away, the mirror for Stare in the mirror, the bed for Lie down and stare at the ceiling, and so on.
Background improvements
In addition to the Cravings system, several other changes were made to the mod:
Strict gender filter: you can now configure the Night Visitor to always be male, female, or a mix. Same for the victim. And a strict mode that does NOT spawn if there's no match (instead of forcing a different gender).
Dynamic WW roles: the Night Visitor always stays as the active partner in the WW animation, regardless of gender. The orientation of the animations adapts on its own to the actual pair (hetero / gay / lesbian).
Night Visitor leaves running after WW (no more standing around chatting — it felt out of character).
Crying system: the victim cries with visual effects + audio while the WW scene lasts, scaled by their skill level. Already "trained" victims (level 9-10) no longer cry.
What's coming next
Finishing wiring images for phase 2 and 3
Phase 2 and 3 mechanics (relief becomes less effective, desire charges faster, some cravings worsen trauma instead of relieving it)
The Night Visitor trigger when desire reaches 100 — the victim no longer waits for the attack, she provokes it
A rabbit hole system so the victim can call a hotline from her phone
Thanks as always for the support and for making it possible for this mod to keep growing. Every idea that improves it comes from conversations with you.
See you soon with more.
Comments (4)
Se ve todo muy bien, gracias por la actualización. Una sugerencia: Un rasgo de solar para el Visitante Nocturno donde puede aparecer, pero en desafío, la intención es para simular vecindarios "peligrosos". Tiene menos sentido que aparezca en una mansión. También que como el ladrón active la alarma o una alarma particular los que se quieran "proteger". La alternativa de la alarma es buena, pero que sea muy cara, para que solo los ricos puedan comprarla. Me parecería así un poco más "realista".
La idea de la alarma esta en el plan. Nada mas aun no pongo eso ahora porque es un sistema un poco problematico. Voy a avanzar primero con los sistemas de NV y Victima y cuando ya este mas avanzado, voy a pulir el spawn de los NV, con musica y efectos, mas que las alarmas puedan sonar y tambien agregar algun tipo de ayuda por si un sim esta siendo atacado. Algo como ''llamar a la policia'' o ''intervenir''.
Love the direction you are taking with this mod. Keep up the great work! When will you release this version of the mod do you think? Xx
As soon as possible. Today I was able to fix some bugs in the victim system, and it seems to be working very well. I'm going to tweak some things about the crying because I don't like how it turned out. I need to finish attaching new buffs for phases 2 and 3, and then I'll release the new package. After that, I'll just need to create custom animations for the interactions that need them.
