The Evolution of My Game
Hello everyone,
I want to show you a bit of my game's history so you can understand how far I've come. You'll see it much more clearly this way, because most of you weren't here and never saw the first version of the game.
At the beginning of everything, I was going through a very dark period in my life and was looking for a small goal to hold on to. My first attempts were with Unreal Engine and Blender, but I quickly realized they required a huge amount of knowledge. So I switched to DAZ, which also requires a lot of knowledge, but at least it was more user-friendly (I can't believe I'm saying this).
In the beginning, I watched a lot of tutorials. I have no background in graphics or art, so everything I saw was completely new to me. I found some render settings in a YouTube video called "Best Render Settings" and kept using those settings for a long time, which turned out to be a huge mistake on my part. I created and released the first version of the game using those settings and managed to gain around 150–300 followers.
Looking back now, the visual quality was absolutely terrible. A combination of my own stupidity and a lack of proper tutorials hurt the game quite a bit.
Because of that, I decided to remake the first version with better settings. During that period, I kept improving myself more and more. There are still some remnants of the old version, such as the Evan/Marie scenes and Zoey's shower and gym scenes. I'll probably remake those too someday, whenever I find the motivation.
Out of all the characters, Valeria was the one I spent the most time on. I was originally planning to make her my sole main character. However, when Zoey turned out so well, I decided to make her a second main character as well.
I'm showing you all of this because there was a time when my game was terrible, hopeless, and didn't really have a strong story. But after I remade it, everything changed. I have better ideas now, ideas that feel more unique instead of just doing what everyone else is doing. The fans from day one know the change very well, but now you can see it too.
Back then, I was stubborn. I thought I was doing great, but I wasn't. One thing that hasn't changed, though, is my mentality. When I started this project, my goal was to make the best game I possibly could. That was my focus from day one, and it's still my focus today.
Apart from that, I'm still doing this part-time. Unfortunately, I'm not earning enough to do this full-time. That's why I'm unable to bring updates faster, but I do work on the game every day and create around 10–15 renders per day. I'm really hyped about all of this. I can't wait to give you guys another good update, but I still have around 1,400 renders to make~
My game is currently missing a lot of features, especially in the sandbox part. However, I'll do my best to bring all of my ideas to life and deliver a great game to you guys. The game will just keep getting better and better.
A huge thank you to all of you for showing interest in my game. I also want to thank the people who helped me along the way. That's all for now, take care of yourselves!
(There are more pictures from the early development, but most of them contain nudity, so I’m unable to share them in a free post.)
Comments (16)
i love this game because this has the best ORIGINAL women. tired of seeing same girls in multiple games. can't wait steam EA release.
Thank you so much, man. It's very important to me that each character looks different and wears different clothes. All my characters are special, and they each have their own style and personality. Trust me, I'm also tired of seeing the same stuff repeatedly. That's one of the reasons I decided to make this game in the first place. After playing the same theme hundreds of times with the exact same looking characters, I decided to create something different instead of following the same pattern. I had no experience with this before, but I have good taste in women, and I analyzed a lot of other games before starting this project. That helped me understand what most developers don't pay much attention to, and those are exactly the things I focus on.The wait time can be frustrating, I’m aware of that, but I’ll always deliver big scale, well-developed updates. You can be sure of that.
Wow, the fact you were completely new to this is crazy with how beautiful the renders are. Also interesting that Valerie was originally meant to be the MC, I initially viewed Zoey as the MC, which is why i was a bit taken aback when the game switched to sandbox mode. That said, wtf is up with Rachel? Zoey & Rachel's relationship was the ONE slightly wholesome, non-degenerate thing in this game lol. Then you find out she's betraying Zoey, she is friends with, and is fucking Zoey's bullies. Was just weird, Rachel was portrayed as being super loyal to Zoey, even in her Bio, then you find out.... she's not. And I know i'm probably the only person here who gives a shit about the story and characters in this game lol. But that was kinda fucked up and completely contradicted her character. I mean, she JUST watched them basically physically assault Zoey, fucking up her whole leg. 5 minutes later she's all friendly with them, begging for Tyler's dick
There are some reasons why Rachel is acting that way, and they'll be revealed in future updates. I also made a mistake in Zoey's second quest by not handling the choices properly, which is why that mission made Rachel look bad. Unfortunately, there isn't much I can do about it right now. I'll remake those scenes from scratch in the future.
Your game was NEVER terrible, hopeless, and ALWAYS had a really strong story. I LOVE that it has gotten even better, but don't underestimate yourself or your work.
Thank you so much for saying that, man. I’ll always try to give you guys better and better work!
These look great 🥰! I would love to see more of all of that earlier work... maybe even play a version of it 😅. No need to rework the older stuff. I love it when Devs keep their earlier work in their AVNs (even if our Devs feel different about it). Thank you for never giving up, Xell 😁👍🏻. Thanks to our Restaurant Team and everyone who contributed to this project (team members, patrons, and even the previous team members). We all (mostly Xell) made something beautiful. The game is only going to keep improving and continue getting better 😛! And I hope that you (Xell) get more successful in the future and gain more support so you can work on this FULL TIME 😋! LET'S F-IN GO ✊🏻🔥!!! THE FUTURE IS OPEN 🌈 AND BRIGHT 🌞!
Thanks man ❤️🔥 LET’S F-IN GO indeed, how are you doing?
Was image 26 your first attempt at rendering? I would have bet on image 20, which was the blurriest and grainier of them all 😅. I think you've already found your style, and you've already achieved it visually. Now it's time to link the game's stories and missions. When you've progressed a little further, you'll have the product of your dreams 😉👍.
Some of them are Iray previews, not actual renders, and I take screenshots instead of rendering early. I actually lost all my old work, I got these pictures from messages I sent to someone else. I hope I can achieve everything in my mind and bring you guys a good game. That’s the whole point of this after all.🧡
"Learn from everything, just do it faster!!" RIGHT!! That was actually a banner up in the Bethesda Studios (Canada) write room for a little (where I spent years on what I'd call "supervised release", and probably should have spent time in rehab after! LOL) . But now you know why these take years. There is only so much you can learn without catching a Eureka moment out of the blue unexpectedly, and to have recognized that at this stage is ONLY a positive. Story is always king. Coding brings the story to life. And artwork is a #%*)P#$*&9*% in the #*& and takes *#)*&#@#! forever!! Don't let the story content bring you down. Avoid dark neto basements. And don't over-tweak art. Use AI where you can without losing your faces/expressions. Economics has to be your guide when you're starting (or re-starting, LOL). Eternum, Ripples, anything from Drifty, etc. weren't any better at the outset than this was... they just got better as they went... but it was still the story that sold it. Peace!
Personally, I avoid AI for still renders because it usually changes a lot, so it’s best to avoid anything that makes the renders look too plastic. I even keep some of the noise, because removing it also removes facial details, which isn’t good for me. I believe in the story I create, I hope people will like it too, but there are a lot of different expectations. I just hope I don’t disappoint anyone, but one thing is certain: I’ll do my best.
I don't think you give yourself enough credit, the newer ones look better, true... but the older ones were not bad either. Take this from someone who is trying to learn to make one as well, I am truly terrible. even your early ones look good.
Keep it up, I hope you’ll be successful too, mate. Previously, what I imagined and what I rendered didn’t fully match,I always felt a lack of knowledge, but I kept going anyway. Thanks for saying this, I think most people see it that way too. You probably understand better how frustrating it is to work on this, but it gets a bit easier as you learn more about the program.
Just don't tweak too much or you will end up with Italian Aunties, who have an addiction to botox and plastic surgery.... terrifying 😅 other than that, doing amazing work, as you go, the art will mature, just comes with experience
Don’t worry, everything will always look better in a 3D way. I don’t like odd looking stuff either, that’s why I don’t remove all the noise in the picture, to keep the details. Removing noise also removes details on their faces and skin, which is not good for me. I also agree that knowledge/experience is power in this. The more you know, the better you do.
