C13 AEGIS 2.0 | LCS is here
As I teased a bit ago, the moment is now at hand, and C13 AEGIS 2.0 with Pure LCS support is here. The road from the teaser to here has admittedly been surprisingly long, but I'm happy to finally share with you the fruit of my labor.
What you're looking at is a double pack of C13 AEGIS 1.89 for Gamma and 2.0 for LCS. The filter ini is identical, but Pure will load the appropriate script based on the selected WFX. Should be a plug and play, painless transition.
So let's talk about LCS, or rather Pure LCS. Once dialed in, the differences between gamma and LCS aren't that huge. A good thing, given how phenomenal C13 AEGIS looks on pure gamma (pretty much best looking filter in the realistic category, not really a contest). But the differences that are there, stack up.
World Lighting
Pure LCS leans into what Gamma opened with ambient V2, with a heavy focus on radiosity ambient light, that gives us that soft look that you might get from more ambient aware rendering engines. That soft lighting that you've come to know C13 AEGIS for, can be taken a step further with LCS and C13 AEGIS 2.0. Fog has also seen massive improvements in Pure LCS, so much so, that a fully custom implementation is no longer necessary.
Lights
Lights have always been a massive issue for Assetto Corsa with CSP, and the reason was gamma color space. Remember in Sol, where you could see headlights light up the road even in broad daylight? Pure gamma, combated this by raising world lighting levels so far above artificial lights, that those would be all but drowned out. The downside? - neither AC, nor CSP could reliably handle such high luminance of the world, so many things required workarounds, and emissives required modulation, to be appropriately bright in different exposure conditions. And LCS? Well due to appropriate light addition math, lights get appropriately drowned out on sunlit surfaces. This enables C13 AEGIS 2.0 to run ridiculously low world brightness, which makes exposure easier to manage, and allows for no fakery with lights whatsoever. What you see is what you get, all lights are the same brightness at all times!
Limitations
There are of course caveats. LCS isn't quite there yet at CSP level. Issues with shadows, weird cubemap behavior, SSLR funny business, and especially the behavior of glowing emissives. These things will either require content updates, or fixes in CSP. Something will give sooner or later, but be aware of this if you're experiencing "strangeness".
The future
Is there even anything left to do? In a word, yes. I'd like to spend more time exploring the new exposure paradigm, and adjust how I use various aspects of the exposure calculation to adjust scene aesthetics. Perhaps lean further into tonemapping level adjustments, specifically for edge case and combined parameter compensations (things like low screen space exposure measurements in situations with high overall scene brightness). It's a whole new ball game, and i'm here to play. But for now, C13 AEGIS 2.0 is here to keep the throne warm.
As always, thank you so much for your support. It means the world to me, and really helps the C13 project grow and experiment with more exciting things to bring you guys.
Download post for Patrons, as usual, coming ASAP
This game is 10 YEARS OLD | Assetto Corsa GRAPHICS REVOLUTION | C13 Aegis 2.0 (YouTube)
Comments (39)
7 a month and links r no nowhere to be found
posts with downloads have always been made available within a day of the breakdown post. Should be very easy to find them, the second newest post is the download for 2.20
Will this be released to the public or Tier 1 Patreons? If so when are you planning to release it?
I just paid $1.5 on your patreon and now i have to pay more $7 for the 2.0 C13?
2.0+ is currently available to tier 2 and above yes
Way to hard to find the downlink.. keep the dollar..
even u had the downlink you still have to pay more $7 bro
Will it work with Pure LCS??
C13 aegis 2.0 and newer is intended for use on pure lcs
Download Link?
https://www.patreon.com/posts/c13-aegis-2-01-112420196?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
why i have black screen ?
make sure your pure is up to date and that you're installing the filter manually
my game looks like garbage compared to this lol
hi where is the link i just suscribe give me more explanations please
where is the download for the previous versions?
k
Please where the link for download 2.0? Please helpme
https://www.patreon.com/posts/c13-aegis-2-01-112420196?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
never disappoints. I only use this ppfilter. Thank you for the amazing work
post discord
invite code is bxsJPzvDhv . but for full access i recommend connecting patreon and discord accounts
hello can u share ur csp setting pls
They're in the discord. Lmk if I need to post an invite
Will there be a public, or T1 release, and when?
Is this available? I see links for it on reddit but after buying a membership here I don't see a download anywhere. (could have sworn I saw it before I joined)
its a Tier 2 release
i hope you can find some amazing tweak for the rear facing cameras. LOL! But everything looks totally amazing! I wonder how evo is going to compete.
Hi! I just subscribed and I'm having a hard time finding the latest C13 download link. Is it the 1.88 or 1.83 (or something else)? If not 1.83, where's the link?
Thank you, C13! The filter looks great!
when will this be availabe for tier 1
How is the performance in comparison to gamma, Especially in regard to VR?
No idea about VR tbh. I assume the ratio is similar to base pure gamma and LCS. And i've heard base Pure LCS performs better in VR
yes !!!!
wheres the link to the 2.0?
‘ Download post for Patrons, as usual, coming ASAP’.
Pure LCS hasn't dropped yet though has it?
It has. It's Pure 2.0 and newer. Heck 2.1 hotfix1 is already out
let's go baby!
