Life Adventures 2 v0.2.0 : more details
Hello everyone.
Some 0.2.0 details that didn't make my last post.
There's a new fixed NPC, Arnold, who runs a new library on main street. Books are bought there now instead of the mall, and the reading room upstairs gives an intelligence boost when you study.
The hospital has a new maternity room. Pregnant NPCs visit it during free time so it doesn't sit empty.
The nightclub is busier. Attendance is significantly tuned up, NPCs come more often and stay longer.
NPCs now react if you walk in on them sleeping, or exercising, with dialogue varying by personality (shy/rude/polite/confident).
More natural NPC routines. Schedules now break into varied sub-activities instead of camping one room for hours.
Smarter attraction overall. NPCs generate 10-20 preferences instead of 4-7, weights are split into three impact tiers, scores no longer hard-cap at 100, and low-stat characters have a realistic shot at being found attractive. Committed NPCs also hint when they're taken instead of just refusing.
Plus a handful of QoL: auto-save when sleeping or returning to menu, the ability to cancel gym/student memberships from your inventory, configurable male/female ratio in world generation (cheats edition), and starting money bumped from $50 to $150.
Still on track for the first half of May.
Thanks for sticking around.
