Update: Sorry ran into some implementation issues, still working...
When I started implementing the effects added last month, I expected things to not take long but I encountered a severe bug that occurred only when the effects were put to use causing them to not work correctly in real gameplay. I made all the effects in a test scene and thought I had confirmed it worked fine but then a very specific kind of bug occurred due to the way characters are animated.
Basically, if a character was spun around (like say one character needs to turn around to face another and that's animation driven), and that spin is Euler driven (I think) the engine tries to do some corrective stuff, but I think something is going wrong.
Anyway, I spent over a week on this issue and eventually found a solution, but afterward was a bit burnt out. I'm now back to implementing things in the animations, while also updating the timings of other effects like audio and such. This is a tedious process.
At the moment I'm working on implementing these effects into sex sim, as the BJ animations are already done.
Additionally, I discovered couch missionary's animations god completely borked, but i've also never been satisfied with those animations so I plan to redo them while also adding some other positions next month.
Anyway, once I finish implementing these effects, I'll have other plans an announcement to make.
I'm just focusing on getting a build out with everything working.
Thanks for your support and patience
~sacb0y
Comments (4)
oi
How you doin?
I'm a student in game designer and my question is What programs do you use, It's interesting
Unity 6.3 Jet brains rider (coding) Blender substance painter thats basically it.
