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May 14, 2026

Exoterra v0.3.5 changelog

Exoterra v0.3.5 is out now.

This update focuses mostly on expanding and reworking the open world map. I’ve reworked parts of the landscape and connected new regions with additional road networks. Most of the new road starts near the Outpost One area and twist along the mountains, Forest Valley toward the beachline and the Meridian Highway docks and one other leads to the Flatlands.

You’ll also notice some very basic mockup flying transports above the water called Meridian Buses, travelling along the Meridian Highway. They’re mostly there for atmosphere right now, but I thought it helped make the world feel more alive.

I’ve also integrated the Sci-Fi Jungle Biome asset into the map. Most of it is currently being used for rocks and environmental detail across regions, while the heavier vegetation is mostly focused around Forest Valley.

Another addition is a simple blueprint marker system made from boxes and text labels placed around the world. You can press “H” to toggle them on and off. These are mainly there to help me track planned content and future additions, but they should also give you some insight into what’s planned for the game world. Additionally, there’s also a small Easter Egg marker hidden somewhere in the world... let me know if you manage to find it.

I’ve also modified the road collision system. Roads are no longer surrounded by invisible collision walls like tunnels, which means you can now drive off-road more freely. That said, some areas can be difficult to return from, and currently only regions with traffic have respawn zones. Because of this, if you reset your vehicle while exploring the new areas, it will place you back at the last respawn zone you passed through.

There are also a couple of known bugs at the moment. While editing the landscape, I encountered an issue where random landscape sections sometimes fail to load properly, either appearing low resolution compared to nearby terrain or missing collision entirely. If you notice areas like this, please let me know so I can track them down and fix them.

The second issue I found is that the hovercar can occasionally disappear after loading into or quitting a race. If this happens to you before the issue is fixed, switch back to roaming as Kaitlin Skye and then reload the racing map.

Hope you enjoy the update, and thank you all for your support.