Updated Roadmap for Exoterra
Hey everyone,
I’ve just updated the roadmap for Exoterra to better reflect where I want to take the game. It pulls together most of the core ideas, story structure, locations, and gameplay systems - into one place so it’s easier to see the bigger picture.
This is still a working plan. Things will change as development goes on. Some ideas might evolve, some might get simplified, and some might turn into something completely different. That’s just how this kind of project works.
With open-world driving, two vehicle types, interior hubs, dialogue systems, adult mechanics, and a full narrative arc, this is realistically a long-term build. I’m estimating something in the 5-10 year range depending on how things progress.
The fourth slide breaks things down into this year, next year, and longer-term plans so you can see how I’m thinking about priorities.
As always, progress can shift depending on real life, technical hurdles, and experimentation. I’ll keep building steadily and sharing updates as things move forward.
Thank you for being a part of Exoterra. The project has grown a lot already, and this roadmap is about making sure its future growth is intentional rather than chaotic.
Edit: I forgot to mention two things in the roadmap and will be updating it, before starting work on the listed items, I’ll be finishing the character customization for the adult scenes. That’s already in progress and will be completed first.
Additionally, I forgot to mention the Game Animation Sample from Epic Games in the roadmap, this is the Locomotion System I mentioned about about a year ago. I think I’ll hold off on that for now.
