Exoterra v0.3.1 changelog
Hey everyone!
Exoterra v0.3.1 is now available.
The story continues a bit further with new dialogue and progression points. The lobby’s garage area is finally being put to use, as you’ll need to go through it to find Lisa’s office. I might add a few more details and items to the office over time, as well as a few extra rooms upstairs, but for now I will focus on updating the free demo and refining other parts of the game.
Here’s what’s new in this build:
Continued the main plot with new dialogue and progression.
Added Lisa’s office (accessible through the lobby garage).
Introduced a new quest to enter Lisa’s office and collect evidence.
Added new AI behavior (some characters will now walk up to you when needed).
Implemented the new Kawaii Animations pack, used for Misty’s new conversation with Kaitlin. This is a test for future conversations in the game.
Fixed some bugs:
Falling through the lobby floor.
Missing NPC textures.
“Collect” button not working when finding collectables with the hovercar.
Did some texture optimization to slightly lower VRAM usage.
That’s it for now. I’ll be focusing next on preparing the updated free demo and continuing improvements across the game. Thank you for all your support, and I hope you enjoy this build!
Note: In the vents you will encounter a bug where Kaitlin can't climb up. This happens when she accidentally stands up inside the vents, just press the crouch button and she will be able to climb again.
Comments (2)
So yes. The vram usage is lowered in the lobby. Confirmed in 5070 + 32G@3200mts + 5600 And so far the npc missing textures have been fixed.
That is awesome, thank you. I will see what I can do on further improving performance along the line. I have some ideas with one of the assets that I am using that could be optimized, but that is going to be a very tedious and time consuming task, for probably very little performance gains.
