Exoterra v0.2.2 Changelog
https://www.patreon.com/posts/exoterra-v0-2-2-117723489
I’m excited to share the latest updates and improvements for Exoterra. Here’s what’s new in this build:
Engine Update
The game has been updated to Unreal Engine 5.5, which introduces a new feature called Mega Lights. This allows for many light sources in a scene without impacting performance.
Using Mega Lights, I’ve added actual lights on top of the emissive materials in tunnels, creating a much better lighting effect.
Racing Overhaul
All races have been transferred to the open world map, and previous race maps have been removed. This has reduced the game size significantly.
You can now drive to any race start location on the map to begin a race—no need to transition back to Kaitlin to use the console. Alternatively, use the number keys (1–>9, 0) to activate any race from anywhere.
A new race manager has been implemented, handling races, spawning opponents, and checkpoints.
The race blueprints have been reworked, allowing for more opponents in races.
As a test, the Summit Sprint and Highway Sprint races have alternate versions for 8 and 12 racers. You can activate these races using keys 7, 8, 9, or 0 on the keyboard, or load them from the console as Kaitlin. Note: The additional test opponents currently use a generic gray material.
The player pin on the progress bar now shows your current position during races.
Vehicle Improvements
Hovercar: Slower deceleration when releasing the throttle or braking. Fixed the twitchy turning at low speeds (as a side effect, reversing is very slow). Added a script to align the hovercar to the surface beneath it, making it harder to flip during collisions.
BFRV: The BFRV now leaves skid marks when it loses traction and you can now use the handbrake for sharp turns.
Saving System Update
The save system has been overhauled. As a result, all race times and some settings will be lost.
I’ve tested the new system thoroughly, but if you encounter any issues, please let me know!
Thank you for your support and let me know what you think of the recent updates, or if you encounter any bugs.
