Exoterra v0.1.6 Changelog
https://www.patreon.com/posts/exoterra-v0-1-6-105988861
1. Unreal Engine Update:
Updated the project to Unreal Engine 5.4.
2. Open World Map:
Expanded the road and merged the existing tracks with the open world map.
Note: Existing races will still take place on the old separate maps, as additional work is needed to integrate them properly.
Reworked the traffic system to allow traffic to spawn in both directions, change the active spline to follow, and spawn for both the BFRV and Hovercar.
Note: Not all roads have traffic yet, and roads with two lanes will only spawn traffic in the center lane.
Added tunnels to the road.
3. BFRV:
The BFRV now has inflating grooves in the tires when driving off-road.
Made the speedometer and boost bar functional with the BFRV.
4. Plug-in Module:
Optimized the exterior and added support arms to hold BFRVs in place.
Created an interior for a generic Plug-in module that Kaitlin can explore while roaming in the BFRV.
5. Hovercar:
Stiffened up the suspension.
6. Kaitlin:
Kaitlin will automatically roll if landing from a certain height and will fall as a ragdoll if landing from a higher altitude.
Kaitlin's face is now hidden in first-person mode to prevent the camera from clipping through her mouth when looking down.
