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January 30, 2019

Devlog - Battle UI

Well, this turned out to be a ton of work. But we're now in a really good place with the battle UI - almost the entire top portion of the UI has been replaced, new information is now available in an easy-to-digest format, and we're now adding in all the tooltips anyone could ever desire. 

When this post goes up, we'll have the first instance of the battle UI overhaul in a playable form in the usual weekly download location, for those who have access. We'll probably update it again sometime tomorrow before the version that appears in the monthly goes live on Friday.  So far: we've got all new health, stamina, and mana bars, a new balance display, an ammo display, a new stance display that shows stance transitioning, a completely new status effects bar that shows all the status effects with visual indicators and numerical values, an extremely new paper doll (goodbye to the old, placeholder hideousness, and good riddance) for both Hiro and the enemy that some of you may have spotted on twitter that has visual indicators with hover tooltips for ALL of the relevant equipment slots. There's more we're working on that should be done today, and we'll shout those out below. 

This also coincided with some fixes and some tweaks to how various game mechanics worked. A few things that fell out: centaurs now use ammo, goblins (and others) phallus display is now much more in sync with their actual status, we fixed a bug where you would enter a blowjob stance while the enemy would enter a handjob stance, and for now, the player wins agility ties in such instances.  There's other things that I'm forgetting, but they'll be in the changelog regardless. 

We're still working on it - things like the lust and arousal displays, the outcome display, the armor display values on the paper dolls and some more asset replacements are on the way over today and tomorrow, so there might be a few interim builds along the way, but if you've got access to the weekly downloads folder, check it out! 

In the near-term following the monthly release, there'll be more tweaking of the information that's displayed via text, namely the combat log and the pull-out descriptions for skills, and some final additions to the UI. In the middle distance, we'll be incorporating Hiro's belly and dong status into his animation, a version of which will appear in battle where those and his facial portrait appear now, and in the long term, we'll be doing similar things with the animations of the various enemies.