May - Tales of Androgyny v0.2.00.0! (Alpha!)
New month, new m... Alpha?!
So the time has finally come to bump up that major version number. That little 1 has seen us through from when ToA had no battle system all the way to now, and it's time to let him retire. That means we're in Alpha, which means we're shifting gears, which means more content and one step closer to what we in the industry call "work on the next prototype one 80 hour week at a time"... time.
But that's in the future, and right now, we're looking back on a nice solid month of development, closing up some loose ends like Stealth and Sneak Attacks, item selling, camping and companion stuff, combat log upgrades, and a whole slew of lewd techniques, as well as power bottom and topping options for when you're victorious in combat. There's also a pretty big chunk of new art and animations, so check out the changelog below. We put dungeons on the backburner, since we'll need art assets for that and Alis has her hands full with the current UI stuff and new art/animations.
The Alpha roadmap will be up tomorrow, possibly along with the May backlog. We're going to try and get the battle UI overhaul done this month - Alis is working on a proper UI design doc (along with a bunch of new assets to go along with it), and we'll see how much of that we can get for the new battle UI before she has to go back to the dicks-and-butts grind for y'all.
For now, we present - the Alpha update changelog. Check the Dropbox link tagged posts to find the actual download links!
Version 0.2.00.0 - "Alpha" update
New features:
Implemented Stealth and Sneak Attacks
Stealth allows you to sneak up on characters to get the drop on them, whether that's surprise attacks or engaging in dialogue
Sneak Attacks give you a few rounds, depending on the circumstances, during which the enemy doesn't respond
Not all encounters can be snuck up on
Like Scouting, Stealth is both passive (based on Agility and the Stealthy perk) and active (increasing stealth by taking more time to travel to your next destination)
Can now sell items to vendors
Added masturbation option to Camping screen when lust is high
Implemented a global mute pull down button, Delete key also, unmuting returns sound and music to their previous levels
Added icons, particularly marking stance switches, to the combat log and fixed a bunch of readability issues therein
Combat log also now divided into four outcome quadrants, albeit still top-to-bottom: enemy to character, enemy to enemy, character to enemy, character to character
Choice requirements are now always displayed consistently, including multiple requirements for a single choice
Perception can now show next stance/technique on intermittent turns at lower level Perception scores
Splash screen now fades to main menu and main menu has a UI fade-in
Added willpower gains
Implemented skill level requirements
New content:
Giantess Futa encounter
Always in a set place on the far north side of the map (for now)
Giantess battle is challenging, but fair ("fairness" is relative)
Many branches that are safe to explore
High agility and perception recommended
Werewolf story mode encounter
Added Beastmaster mounting art
Added initial Warlock feminization art
Added Beastmistress animation
Added Ghost animation
New game mode select art
Added Slime sketch to Slime topping scene
Added new techniques in Doggy, Fellatio, and Handy bottom stances
New Doggy techniques include Push Back and Spread
New Fellatio techniques include Lick Balls, Suck and Stroke, Suck and Beat, and Blow
New Handy techniques include Tandem Stroke, Fondle Balls, Spit on It, Kiss Balls, and Open Up
New "Spank" technique for Doggy top stance
New in-battle text for anal for most characters
Added more enemy battle chatter
Added random lewd scenes in the town square on a cooldown timer
Can earn some money this way depending on Charisma
There are four separate possible encounters
Created a small cap encounter that will serve as the end of story mode while it's in development to ensure players know about normal mode
New power-bottoming encounter victory branches for the following:
Centaur/Unicorn (oral and anal variants)
Harpy
Goblin Femme/Masc
Brigand
New topping encounter victory branches for the following:
Harpy
Goblin
Updated Brigand battle/encounter dialog and gave her a modified sex technique
Tweaks and bug fixes:
Updated replay screen with any new CG art
Tweaked UI of some of the auxillary screens
Added no-cage requirement to more encounter options
Reduced skill point increases
Doubled experience requirements
High tier encounters are now more diverse
Fixed balance bar coloration
Changed the layout of shops, shops now display their inventory with a more economical use of space
Buttons are now always a consistent size with each other
Made some changes to the Werewolf strength check to increase salinity levels
Tweaked visibility of unscouted roads
Hidden paths are no longer shown until scouted
Tweaked appearance of options on world map
Separated blockable from parryable and evadeable as technique modifiers
Fixed creampie animation for large creampies
Fixed Town Portal scrolls
Fixed carriage dialogue
Text is now a bit more compact
Possibly fixed an OpenGL issue for some Windows 10/Linux machines
Fixed a crash bug on Android
