Pre-alpha roadmap completed!
(I originally was going to include a devlog on this post, but, uh, just look at the size of it. For those of you who are bored by all of this stuff - I'll post a devlog in a bit with a nice little ar. :P)
As the title suggests, we're now done with the pre-alpha roadmap! If you want to take a look at it, check it out at the bottom of this post.
With it completed, we'll be moving into Alpha (with a nice shiny 2 at the head of the version number) starting in May. That means a new roadmap that we'll post up here in the next week.
As a milestone, this is a pretty big deal, because it means that a lot of the uncertainties have either been made certain, or are at least out in daylight - we know what needs to be worked on, what needs to be fixed, tweaked, or added to. While we've been adding things to the backlog over time, re-prioritizing and strategizing around it, we've also been largely sticking to The Plan, and trying as much as possible not to remove items from the backlog once they were in there. Now that we're entering this new phase, we're going to sit down together and generate a large portion of the Alpha backlog with fresh eyes, knowing now exactly what needs more love, what you guys have been asking for, and what's going to be feasible to do.
In practical terms, what this means is that we're going to be focusing more on polishing existing content and features and adding new content than adding new features - a process that has already begun towards the latter half of this month - but that doesn't mean we won't continue to add new features.
For a deeper dive, that means we'll be doing things like adding in more depth and more frequent interactions with various implemented mechanics, like Lust/Arousal, Dignity, Willpower, Clothing, Fullness, Feminization, Chastity, Plugs, etc., as part of and in parallel to our expansion of the existing encounters and interactions with existing characters and species. We'll also be adding more content with existing characters that is separate from expanding their encounters - cross-overs and "species"-wide interactions.
In Alpha we'll also be ramping up production of Story Mode - but it's still a lower priority than the backbone of the game, so it's unlikely Story Mode will be finished before Beta.
We did pluck the initial Dungeon implementation from the pre-alpha roadmap and plopped it back in the alpha roadmap - while we want dungeons to be a part of the core experience, which is why they were in pre-Alpha to begin with, we realized we'll need more time before the art is ready for Dungeons, so they're getting pushed back some.
A few process changes we're thinking for Alpha include doing at least two new animations a month, showing a monthly task backlog or task count, and adding more content questions to the surveys - and we may start to take a look towards converting this Patreon page towards a more game-dev specific approach.
Completed Pre-Alpha Roadmap
-Items 1.0-
-Armor-
-Shields-
-Accessories-
-Offensive Items-
-Footwear/Armwear/Headwear-
-Saving and Loading Encounters-^
-Permanent Save Files-
-Saving in encounters-
-Quests and Questlog-^
-Town Crier Quest-
-Brothel Quest-
-Content-
-Naga Encounter-*
-Oral Fixation Futa Encounter-*
-Mermaid Encounter-*
-Futa Warlock Encounter-*
-Giantess Encounter-*
-Combat v2.0-
-Technique learning overhaul-
-Seduction stance-^
-Sex combat enhancements-
-Lust and orgasm overhaul-
-More sex-related abilities, including learnable and upgradeable ones-
-Sex combat related perks-
-Option for non-violent/non-lethal combat to specialize in sex fighting or for peaceful engagements-
-Sphincter status-
-Rectum status-
-Colon status-
-More enemy-specific sex goals and better rewards for sexually satisfying an enemy-
-Willpower stat-
-Defenses-
-Ranged combat-
-Femininity-
-More combat stances, fewer combat abilities, ability shuffle-
-Battle UI improvements-
-Providing more information about techniques being performed-
-More economical use of space-
-More variations in enemy skill preferences and availability-
-More variations in entering battle - sneak attacks on enemy, ranged attacks, etc.-
-Battle report at end of battle-
-World Map v2.0-
-New world map art-
-Mini-encounters with options-
-Replenishing encounters-^
-Controls and UI/UX-
-Wandering encounters-
-Multiple differentiated zones-
-Scouting improvements-
-Stealth-
-Camping improvements-
-Encounter v2.0-
-Saving mid-encounter-
-Viewable log which shows choice and checks as well-
-Battle outcomes visible on the outcome screen-
-UI enhancements for encounters - everything with a keyboard or touch option-
-Show more information on the encounter HUD-
-Towns-
-Multiple towns-
-Moving between towns-
-Shops having buying and selling and interface overhaul-
-Expanding town functionality-
-Brothel-^
-Brothel skills-
-Multiple clients-
-Topping options-
-- - complete
~~ - in progress
* Encounter survey winners
^ Feature survey winners
Comments (7)
This is great. I can't wait to see more
Me neither :O
That is one awsome roadmap right there, i would tip my hat to you if i had a hat.
so this is exclusivly for story mode or adventure as well
Agreed
It was a nice journey until now and I look forward to everything that will come in the future.
Good Job!!
