March - Tales of Androgyny v0.1.29.0!
New month, new monthly build! Stupidly big changelog below, but first, exciting talk-stuff:
February was awesome, not least of which because we now see the end of the current roadmap in sight, which means that we're hitting the next phase of development even faster than we'd hoped. Of course, we may decide that there are more Really Big Systems we want to implement and add big wings to the game, but even being at the point where we can decide whether to Finish the Game or Make the Game Embiggened is a great place to be, and definitely not where we expected to be a year ago. Turns out full timers get stuff done faster, who knew? Regardless, if you missed the previous posts - we're scheduled to finish the current roadmap around the end of April, so by the end of May we'll definitely need to have plotted a course, although we're already on a certain set of rails, so maybe it's more like we need to figure out if we want to pull a lever to switch tracks or stay the course, instead. Anyway, it's looking like v0.1.30.0 might be the last of the pre-alpha builds, and then we'll see v0.2 for the first time! Much like the eggs in our protagonist's stomach, things are starting to hatch!
We're feeling a lot better about much of the UI, the first big technique refactor came and went, and we're now finally able to return to the battle system and hit it with hammers, which we'll be doing all of March. The changelog for this February release is enormous, so check it out below - lots of goodies.
Dropbox links are in the previous posts, so check those out to find it (the monthly builds like this one are in the Pony Tier link, regardless of which links you have access to).
Version 0.1.29.0 - "Incubating" update
New features:
Areas that have been previously visited eventually spawn new encounters
Encounter checks can now be manually failed if you first succeeded at them
Implemented oviposition and egg pregnancy mechanics
Lowers agility
The more time passes, the more the eggs gestate - you'll receive periodic notifications as time passes, and also be able to check on your status in the Quest Log
Eggs now display as belly fullness
Goblin eggs now implant and can be fertilized by certain enemies
Spider post-"lover" oviposition now not a game over - has extended scenes
Implemented colon, rectum, and sphincter statuses
Cum fills the rectum until it overflows into the colon
Eggs similarly fill the rectum and then colon
Sphincter gets looser with use and rubbed raw
Implemented Dignity
Dignity now lowers as you do fun things, particularly monsters and monster pregnancy and working in the Brothel
Currently no way to restore Dignity
Dignity has few effects currently, most notably appearing in the expanded Mouth Fiend encounter
Implemented Willpower
Implemented Gravity spell - makes enemy heavy
Implemented Oil spell - makes enemy slippery and flammable
Implemented Reforge spell - restores armor
Hovering over available skills now provides more detailed information like projected damage and armor destruction before factoring in enemy defensive skills and armor
Combat bars now update in color and drain/fill over time
Elf and Adventurer are visible from and can only be encountered via the world map now - will no longer be automatically be encountered after a designated time
Implemented basic Femininity
Implemented fog of war
Areas that haven't been visited or scouted are visually distinguished
Hidden nodes can be scouted to access them
Scouting level of an area is now preserved - if you scout out an area and then move away from it, it will stay scouted at the highest level it's been scouted at
Improved debt
Now compound interest
Can take out up to 200 gold
Added cooldown to debt collection encounter
All UI elements now hide when pressing tab or clicking the new "Hide" button during encounters
Implemented a level up bar on the world map and encounters
Added portrait swapping on the world map
Added portrait swapping during many encounters to have Hiro better react to what's happening
Implemented player character able to use full nelson stance
Implemented encounters giving bonus skills, perks, and soul crystals
Implemented perks that require a higher level - Specialist is the first of these
Log display in encounters now has a backdrop for readability and displays choices and checks as well
World Map color and shadow shifting now happens gradually
End of battle now displays battle results - end of encounter similarly displays results of any battles during that encounter
Added a second town
Implemented carriages that will take you between towns
Can now wait in town
Overrun now doesn't cause bleed - implemented skills that don't cause bleed even with an edged weapon
Can now buy and equip footwear, armwear, and headgear that offers protection in certain encounters
Added tutorial tooltips that pop up the first time some event happens in battle
Can now toggle off makeup in the options screen
Hovering over a stance now gives a description of that stance on the skill selection screen
Added an Event Log to the quest log - displays when (and sometimes to who) anal virginity was lost, pregnancies, etc.
Added a healthbar to the encounter HUD
World Map hover display now occurs next to highlighted area
Added a Patron-specific credits screen
New content:
Mermaid encounter
She shows up in the river, and acts as a potential gateway to the far side
High charisma will let you avoid fighting her
She has an ovipositor - be forewarned
Slight expansion of the story mode merchant encounter
Added Orc story mode encounter
Can now top in Brothel
Added Naga Anal art
Added Werewolf animation
Added Orc Prone Bone animation
Added belly animation
Split up Goblin female and Goblin male encounters
Goblin female can now be rematched
Orc can now be rematched
Added a lot of new Mouth Fiend art
Mouth fiend encounter received expansion and alternate ending
Added a Town Portal scroll
Added Forager perk that improves foraging
Added a takedown ability to move a full nelson grapple to the ground
Added Kick Over skill to balanced stance - will kick an enemy on their back onto their belly and vice versa
Can now receive Blitz Stance in story mode by defeating ogre and returning the artifact you discover beyond it through scouting to the class trainer
Added Easy to Please perk
Werewolf now uses "mating" skill
Added an option to scout out the werewolf encounter to avoid it
Added new sex sounds
Tweaks and bug fixes:
Decreased most load times considerably
Skill selection page now more obviously displays other selection panes
Added/modified sounds on skill selection and fixed text alignment
Pathfinding improved - will always find the visually shortest distance, making it easier to predict what path will be selected
Made enemies arouse slower unless teased
Gave certain enemies the Sudden Advance skill
Combat bars fully drain empty when empty
Changed stability display
Modified some attack sounds
Fixed some music queues
Increased experience requirements for higher levels
Status Effect list now displays proper labels
Fixed cum drinker in battle
Fixed a bug with toggling log display
Fixed bug when starting in a grapple stance but no grapple status
Fixed some town backdrops and music
Improved weapon display text
Stick encounter no longer pops
Hitting Escape while selecting skills now returns you to the character screen rather than the Main Menu
Did a major refactor of skills, which should make it easier to add new ones and create more consistency between what the enemies and player can do
Fixed some OpenGL 2.0 crashes - FBO extension crash may still occur if you run the game with your installed java version (any Java 8 update > 45)
Fixed name select field display in the Character Customization page
Fixed world map generation that caused areas to spawn offscreen
Fixed Werewolf Anal not displaying in Pervert screen
Fixed level up display bug
Fixed some blank displays on the battle screen
