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November 30, 2017

Tales of Androgyny Roadmap!

With Maj going full time in January almost a certainty at this point, we're building out a roadmap for ToA, which will let you know what's coming down the pike, so that you can anticipate what gameplay elements are going to get created, enhanced, and changed.

The feature survey is going to undergo a major overhaul, with more detailed descriptions of what modules we plan to build out based on the results - we'll slot in those winners into the roadmap so you can see both vote on and see what's planned.

We'll also be periodically updating the roadmap, adding modules as we get closer to them and have a better understanding of what we can implement and when, and also just based on feedback from you guys.  In fact, if there's something that's not on here that you expect to be, or you want us to add something, let us know!  This is taken from our backlog, but not everything in there is on here as of now.

There may be some things that we do - little tweaks and additions, like scene expansion or adding sounds or effects or graphics to the UI - that we'll just do without adding them to the roadmap, but larger features, for the most part, will end up on here first.

Here's the forward-looking part of the roadmap - the stuff that's yet to come.  This is probably the format we'll post it in whenever we give an update, but we'll keep track of the full version for posterity or if anyone's curious.

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Items <- We are here!

Shields

Accessories

Footwear/Armwear/Headwear 

Naga Encounter*

Saving and Loading Encounters^

Quests and Questlog^

Encounter v2.0

UI enhancements for encounters

        Everything with a keyboard or touch option

Saving mid-encounter

Viewable log which shows choice and checks as well

Access to menu

Access to character and inventory screens

Combat v2.0

Technique learning overhaul

More combat stances, fewer combat abilities, ability shuffle

Battle UI overhaul

Supplementing the combat log with visual and/or audio cues

Providing more information about techniques being performed

More economical use of space

Displaying enemy actions and character actions separately, with an option to skip so that combat can remain as fast input-wise as it is now

More variations in enemy skill preferences and availability

Sex combat enhancements

Lust and orgasm overhaul

More sex-related abilities, including learnable and upgradeable ones

Sex combat related perks

More enemy-specific sex goals and better rewards for sexually satisfying an enemy

Option for non-violent/non-lethal combat to specialize in sex fighting or for peaceful engagements

Sphincter status

Rectum status

Colon status

Damage/health adjustments

Ranged combat

More variations in entering battle - sneak attacks on enemy, ranged attacks, etc.

Willpower stat

Femininity

World Map v2.0

New world map art

Controls and UI/UX

Mini-encounters with options

Wandering encounters

Replenishing encounters

Multiple differentiated zones

Stealth

Scouting improvements

Camping improvements

Towns and Dungeons

Dungeon implementation

Multiple towns

Expanding town functionality

Companions and Quests

Patron Class


^ Encounter survey winners

** Feature survey winners