DevBlog #92: Rework to Job Boards & new content!
Hello, and welcome to DevBlog #92!
Now that we've been back from the vacation for two weeks we've got the ball rolling at full speed. We just released an update addressing the roll back bug, and in this DevBlog we got content teasers, info on Job Boards & Jobs rework, and how we're going to fix the ANR issue for good.
You can read the full post here:
Read it on Reddit:
Read it on Portal:
Portal Link
Happy walking everyone and stay hydrated!
Comments (1)
Not sure if here is ok for feedback? The UI should definitely be a key focus, there's a lot of cramped space (eg go click an axe in your inv and then equip, it's tiny space) The UI for activities is also very off, it's not very clear about the expanded/unexpanded on the categories, it mentions steps required but right next to that is XP gained (but not labelled xp) and then over on the right is another requirement. These all make readability kinda messy. Some of the wording on things as someone who just started seems pretty bad on the step where herbert gives the first gear, some of the tutorial stuff and even saved steps is a bit eh wording IMO. The game seems really good but I think some big love for the UI is in order, don't need to wait til everything is in before you have a half decent UI. (If you were holding off for some reason)
