Hiya everyone! I decided that it'd be better to post an update than nothing at all today. I wanted to let everyone know I'm still workin' hard at animating. My current animation workflow is the same from Bootycall (which took months ๐ซ), and while I'm better at it now, I'm still slower than I'd like to be. I'm also a bit swamped with other obligations and work stuff, so while future animations will be faster when things calm down, I'm likely going to be announcing them closer to their completion than their start because of how unpredictable they can be.
I also have a planned image pack (vore themed), an audio script written (nose themed) and another audio which is a vore script for a more long-form audioscape type release. These will be released in the weeks following the animation, but if there are any more delays, I'll be potentially releasing one of these in the meantime early for subscribers.
I'm also progressing slowly at the game, which I'd love to focus more on, but I don't want to neglect my other content ๐
To be honest, the game is going to be ambitious and take time. It's going to be episodic, but I'm expecting each episode to take a few months to make once I really dedicate myself to it. It's going to play similarly to a point-and-click Telltale adventure game, and the closest thing I've found to how I want it to look is a game called Poco (You can look it up on Steam, it's adorable and I love it). Between exploration sections, there will be sizey mini-games that will progress the plot and be re-watchable later. Bootycall is a proof-of-concept for this.
So that's where I'm at! I thought this would be a better way to handle not being done yet than to just ghost my ghosties! ๐ Y'all really do make it all worth while, and the fact that you stick with me through thick and thin is something I'll never get tired of or take for granted. I really do love y'all and I hope I can keep making things that make you happy for as long as you'll have me~ ๐ฅฐ
With love,
Ash~! ๐
